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/*
* Copyright 2020 Daniel Duecker, TU Hamburg, Germany
* Copyright 2020 Philipp Hastedt, TU Hamburg, Germany
* based on prior work by Nils Rottmann and Austin Buchan
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <boost/bind.hpp>
#include <Eigen/Eigen>
#include <gazebo/gazebo.hh>
#include <gazebo/physics/physics.hh>
#include <gazebo/common/common.hh>
#include <gazebo/common/Plugin.hh>
#include <rotors_model/motor_model.hpp>
#include "gazebo/transport/transport.hh"
#include "gazebo/msgs/msgs.hh"
#include "Float.pb.h"
#include "common.h"
namespace gazebo {
class GazeboUUVPlugin : public ModelPlugin {
public:
GazeboUUVPlugin() : ModelPlugin(){}
virtual ~GazeboUUVPlugin();
virtual void InitializeParams();
void ParseBuoyancy(sdf::ElementPtr _sdf);
void ApplyBuoyancy();
virtual void Publish();
protected:
virtual void UpdateForcesAndMoments();
virtual void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf);
virtual void OnUpdate(const common::UpdateInfo &);
private:
struct buoyancy_s {
std::string model_name;
physics::LinkPtr link;
ignition::math::Vector3d buoyancy_force;
ignition::math::Vector3d cob;
double height_scale_limit;
};
std::vector<buoyancy_s> buoyancy_links_;
std::string namespace_;
std::string link_base_;
/* Hydro coefficients - FOSSEN 2011 */
double X_u_;
double Y_v_;
double Z_w_;
double K_p_;
double M_q_;
double N_r_;
double X_udot_;
double Y_vdot_;
double Z_wdot_;
double K_pdot_;
double M_qdot_;
double N_rdot_;
transport::NodePtr node_handle_;
physics::ModelPtr model_;
physics::LinkPtr baseLink_;
event::ConnectionPtr updateConnection_;
};
}