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554 lines
16 KiB
554 lines
16 KiB
/********************************************************************************************
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* apps/graphics/nxwm/src/ctouchscreen.cxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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********************************************************************************************/
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/********************************************************************************************
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* Included Files
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********************************************************************************************/
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#include <nuttx/config.h>
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#include <cinttypes>
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#include <cerrno>
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#include <sys/prctl.h>
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#include <fcntl.h>
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#include <sched.h>
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#include <pthread.h>
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#include <assert.h>
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#include <debug.h>
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#include <unistd.h>
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#include <nuttx/nx/nxglib.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cwidgetcontrol.hxx"
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#include "graphics/nxwidgets/cgraphicsport.hxx"
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#include "graphics/nxwm/nxwmconfig.hxx"
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#include "graphics/nxglyphs.hxx"
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#include "graphics/nxwm/ctouchscreen.hxx"
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/********************************************************************************************
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* CTouchscreen Method Implementations
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********************************************************************************************/
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using namespace NxWM;
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/**
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* CTouchscreen Constructor
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*
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* @param server. An instance of the NX server. This will be needed for
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* injecting touchscreen data.
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* @param windowSize. The size of the physical window in pixels. This
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* is needed for touchscreen scaling.
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*/
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CTouchscreen::CTouchscreen(NXWidgets::CNxServer *server, struct nxgl_size_s *windowSize)
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{
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m_server = server; // Save the NX server
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m_touchFd = -1; // Device driver is not opened
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m_state = LISTENER_NOTRUNNING; // The listener thread is not running yet
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m_enabled = false; // Normal forwarding is not enabled
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m_capture = false; // There is no thread waiting for touchscreen data
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m_calibrated = false; // We have no calibration data
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// Save the window size
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m_windowSize = *windowSize;
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// Use the default touch data buffer
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m_touch = &m_sample;
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// Initialize the m_waitSem semaphore so that any waits for data will block
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sem_init(&m_waitSem, 0, 0);
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}
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/**
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* CTouchscreen Destructor
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*/
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CTouchscreen::~CTouchscreen(void)
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{
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// Stop the listener thread
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m_state = LISTENER_STOPREQUESTED;
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// Wake up the listener thread so that it will use our buffer
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// to receive data
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// REVISIT: Need wait here for the listener thread to terminate
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pthread_kill(m_thread, CONFIG_NXWM_TOUCHSCREEN_SIGNO);
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// Close the touchscreen device (or should these be done when the thread exits?)
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if (m_touchFd >= 0)
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{
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close(m_touchFd);
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}
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// Destroy the semaphores that we created.
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sem_destroy(&m_waitSem);
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}
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/**
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* Start the touchscreen listener thread.
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*
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* @return True if the touchscreen listener thread was correctly started.
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*/
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bool CTouchscreen::start(void)
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{
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pthread_attr_t attr;
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_info("Starting listener\n");
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// Start a separate thread to listen for touchscreen events
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pthread_attr_init(&attr);
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struct sched_param param;
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param.sched_priority = CONFIG_NXWM_TOUCHSCREEN_LISTENERPRIO;
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pthread_attr_setschedparam(&attr, ¶m);
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pthread_attr_setstacksize(&attr, CONFIG_NXWM_TOUCHSCREEN_LISTENERSTACK);
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m_state = LISTENER_STARTED; // The listener thread has been started, but is not yet running
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int ret = pthread_create(&m_thread, &attr, listener, (FAR void *)this);
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if (ret != 0)
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{
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ginfo("CTouchscreen::start: pthread_create failed: %d\n", ret);
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return false;
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}
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// Detach from the thread
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pthread_detach(m_thread);
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// Don't return until we are sure that the listener thread is running
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// (or until it reports an error).
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while (m_state == LISTENER_STARTED)
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{
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// Wait for the listener thread to wake us up when we really
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// are connected.
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sem_wait(&m_waitSem);
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}
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// Then return true only if the listener thread reported successful
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// initialization.
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_info("Listener m_state=%d\n", (int)m_state);
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return m_state == LISTENER_RUNNING;
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}
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/**
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* Provide touchscreen calibration data. If calibration data is received (and
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* the touchscreen is enabled), then received touchscreen data will be scaled
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* using the calibration data and forward to the NX layer which dispatches the
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* touchscreen events in window-relative positions to the correct NX window.
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*
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* @param data. A reference to the touchscreen data.
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*/
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void CTouchscreen::setCalibrationData(const struct SCalibrationData &caldata)
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{
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// Save a copy of the calibration data
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m_calibData = caldata;
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// Note that we have calibration data. Data will now be scaled and forwarded
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// to NX (unless we are still in cpature mode)
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m_calibrated = true;
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// Wake up the listener thread so that it will use our buffer
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// to receive data
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pthread_kill(m_thread, CONFIG_NXWM_TOUCHSCREEN_SIGNO);
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}
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/**
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* Capture raw driver data. This method will capture mode one raw touchscreen
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* input. The normal use of this method is for touchscreen calibration.
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*
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* This function is not re-entrant: There may be only one thread waiting for
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* raw touchscreen data.
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*
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* @return True if the raw touchscreen data was successfully obtained
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*/
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bool CTouchscreen::waitRawTouchData(struct touch_sample_s *touch)
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{
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_info("Capturing touch input\n");
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// Setup to cpature raw data into the user provided buffer
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sched_lock();
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m_touch = touch;
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m_capture = true;
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// Wake up the listener thread so that it will use our buffer
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// to receive data
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pthread_kill(m_thread, CONFIG_NXWM_TOUCHSCREEN_SIGNO);
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// And wait for touch data
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int ret = OK;
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while (m_capture)
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{
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ret = sem_wait(&m_waitSem);
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DEBUGASSERT(ret == 0 || errno == EINTR);
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}
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sched_unlock();
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// And return success. The listener thread will have (1) reset both
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// m_touch and m_capture and (2) posted m_waitSem
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_info("Returning touch input: %d\n", ret);
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return ret == OK;
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}
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/**
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* The touchscreen listener thread. This is the entry point of a thread that
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* listeners for and dispatches touchscreen events to the NX server.
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*
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* @param arg. The CTouchscreen 'this' pointer cast to a void*.
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* @return This function normally does not return but may return NULL on
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* error conditions.
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*/
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FAR void *CTouchscreen::listener(FAR void *arg)
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{
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CTouchscreen *This = (CTouchscreen *)arg;
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#if CONFIG_TASK_NAME_SIZE > 0
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prctl(PR_SET_NAME, "CTouchScreen::listener", 0);
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#endif
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_info("Listener started\n");
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// Open the touchscreen device that we just created.
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This->m_touchFd = open(CONFIG_NXWM_TOUCHSCREEN_DEVPATH, O_RDONLY);
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if (This->m_touchFd < 0)
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{
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gerr("ERROR Failed to open %s for reading: %d\n",
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CONFIG_NXWM_TOUCHSCREEN_DEVPATH, errno);
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This->m_state = LISTENER_FAILED;
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sem_post(&This->m_waitSem);
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return (FAR void *)0;
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}
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// Indicate that we have successfully initialized
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This->m_state = LISTENER_RUNNING;
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sem_post(&This->m_waitSem);
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// Now loop, reading and dispatching touchscreen data
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while (This->m_state == LISTENER_RUNNING)
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{
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// We may be running in one of three states
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//
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// 1. Disabled or no calibration data: In this case, just wait for a signal
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// indicating that the state has changed.
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// 2. Performing calibration and reporting raw touchscreen data
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// 3. Normal operation, reading touchscreen data and forwarding it to NX
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// Check if we need to collect touchscreen data. That is, that we are enabled,
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// AND have calibration data OR if we need to collect data for the calibration
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// process.
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while ((!This->m_enabled || !This->m_calibrated) && !This->m_capture)
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{
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// No.. just sleep. This sleep will be awakened by a signal if there
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// is anything for this thread to do
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sleep(1);
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// We woke up here either because the one second elapsed or because we
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// were signalled. In either case we need to check the conditions and
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// determine what to do next.
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}
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// We are going to collect a sample..
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//
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// The sample pointer can change dynamically let's sample it once
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// and stick with that pointer.
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struct touch_sample_s *sample = This->m_touch;
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// Read one touchscreen sample
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_info("Listening for sample %p\n", sample);
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DEBUGASSERT(sample);
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ssize_t nbytes = read(This->m_touchFd, sample,
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sizeof(struct touch_sample_s));
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// Check for errors
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if (nbytes < 0)
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{
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// The only expect error is to be interrupt by a signal
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#if defined(CONFIG_DEBUG_GRAPHICS_ERROR) || defined(CONFIG_DEBUG_ASSERTIONS)
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int errval = errno;
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gerr("ERROR: read %s failed: %d\n",
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CONFIG_NXWM_TOUCHSCREEN_DEVPATH, errval);
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DEBUGASSERT(errval == EINTR);
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#endif
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}
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// On a truly successful read, the size of the returned data will
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// be greater than or equal to size of one touchscreen sample. It
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// be greater only in the case of a multi-touch touchscreen device
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// when multi-touches are reported.
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else if (nbytes >= (ssize_t)sizeof(struct touch_sample_s))
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{
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// Looks like good touchscreen input... process it
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This->handleMouseInput(sample);
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}
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else
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{
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gerr("ERROR Unexpected read size=%d, expected=%d\n",
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nbytes, sizeof(struct touch_sample_s));
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}
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}
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// We should get here only if we were asked to terminate via
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// m_state = LISTENER_STOPREQUESTED
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_info("Listener exiting\n");
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This->m_state = LISTENER_TERMINATED;
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return (FAR void *)0;
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}
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/**
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* Inject touchscreen data into NX as mouse input
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*/
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void CTouchscreen::handleMouseInput(struct touch_sample_s *sample)
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{
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_info("Touch id: %d flags: %02x x: %d y: %d h: %d w: %d pressure: %d\n",
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sample->point[0].id, sample->point[0].flags, sample->point[0].x,
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sample->point[0].y, sample->point[0].h, sample->point[0].w,
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sample->point[0].pressure);
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// Verify the touchscreen data
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if (sample->npoints < 1 ||
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((sample->point[0].flags & TOUCH_POS_VALID) == 0 &&
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(sample->point[0].flags & TOUCH_UP) == 0))
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{
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// The pen is (probably) down, but we have do not have valid
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// X/Y position data to report. This should not happen.
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return;
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}
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// Was this data captured by some external logic? (probably the
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// touchscreen calibration logic)
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if (m_capture && sample != &m_sample)
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{
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// Yes.. let waitRawTouchData know that the data is available
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// and restore normal buffering
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m_touch = &m_sample;
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m_capture = false;
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sem_post(&m_waitSem);
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return;
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}
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// Sanity checks. Re-directed touch data should never reach this point.
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// After posting m_waitSem, m_touch might change asynchronously.
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DEBUGASSERT(sample == &m_sample);
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// Check if normal processing of touchscreen data is enabled. Check if
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// we have been given calibration data.
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if (!m_enabled || !m_calibrated)
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{
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// No.. we are not yet ready to process touchscreen data (We don't
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// really every get to this condition.
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return;
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}
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// Now we will inject the touchscreen into NX as mouse input. First
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// massage the data a little so that it behaves a little more like a
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// mouse with only a left button
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//
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// Was the button up or down?
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uint8_t buttons;
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if ((sample->point[0].flags & (TOUCH_DOWN | TOUCH_MOVE)) != 0)
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{
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buttons = NX_MOUSE_LEFTBUTTON;
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}
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else if ((sample->point[0].flags & TOUCH_UP) != 0)
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{
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buttons = NX_MOUSE_NOBUTTONS;
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}
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else
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{
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// The pen is neither up nor down. This should not happen
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return;
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}
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// Get the "raw" touch coordinates (if they are valid)
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nxgl_coord_t x;
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nxgl_coord_t y;
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if ((sample->point[0].flags & TOUCH_POS_VALID) == 0)
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{
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x = 0;
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y = 0;
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}
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else
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{
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#ifdef CONFIG_NXWM_CALIBRATION_ANISOTROPIC
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// We have valid coordinates. Get the raw touch
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// position from the sample
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float rawX = (float)sample->point[0].x;
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float rawY = (float)sample->point[0].y;
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// Create a line (varying in X) that have the same matching Y values
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// X lines:
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//
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// x2 = slope*y1 + offset
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//
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// X value calculated on the left side for the given value of y
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float leftX = rawY * m_calibData.left.slope + m_calibData.left.offset;
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// X value calculated on the right side for the given value of y
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float rightX = rawY * m_calibData.right.slope + m_calibData.right.offset;
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// Line of X values between (m_calibData.leftX,leftX) and (m_calibData.rightX,rightX) the
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// are possible solutions:
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//
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// x2 = slope * x1 - offset
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struct SCalibrationLine xLine;
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xLine.slope = (float)((int)m_calibData.rightX - (int)m_calibData.leftX) / (rightX - leftX);
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xLine.offset = (float)m_calibData.leftX - leftX * xLine.slope;
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// Create a line (varying in Y) that have the same matching X value
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// X lines:
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//
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// y2 = slope*x1 + offset
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//
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// Y value calculated on the top side for a given value of X
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float topY = rawX * m_calibData.top.slope + m_calibData.top.offset;
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// Y value calculated on the bottom side for a give value of X
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float bottomY = rawX * m_calibData.bottom.slope + m_calibData.bottom.offset;
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// Line of Y values between (topy,m_calibData.topY) and (bottomy,m_calibData.bottomY) that
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// are possible solutions:
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//
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// y2 = slope * y1 - offset
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struct SCalibrationLine yLine;
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yLine.slope = (float)((int)m_calibData.bottomY - (int)m_calibData.topY) / (bottomY - topY);
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yLine.offset = (float)m_calibData.topY - topY * yLine.slope;
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// Then scale the raw x and y positions
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float scaledX = rawX * xLine.slope + xLine.offset;
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float scaledY = rawY * yLine.slope + yLine.offset;
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x = (nxgl_coord_t)scaledX;
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y = (nxgl_coord_t)scaledY;
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_info("raw: (%6.2f, %6.2f) scaled: (%6.2f, %6.2f) (%d, %d)\n",
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rawX, rawY, scaledX, scaledY, x, y);
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#else
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// We have valid coordinates. Get the raw touch
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// position from the sample
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uint32_t rawX = (uint32_t)sample->point[0].x;
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uint32_t rawY = (uint32_t)sample->point[0].y;
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// Get the fixed precision, scaled X and Y values
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b16_t scaledX = rawX * m_calibData.xSlope + m_calibData.xOffset;
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b16_t scaledY = rawY * m_calibData.ySlope + m_calibData.yOffset;
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// Get integer scaled X and Y positions and clip
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// to fix in the window
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int32_t bigX = b16toi(scaledX + b16HALF);
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int32_t bigY = b16toi(scaledY + b16HALF);
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// Clip to the display
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if (bigX < 0)
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{
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x = 0;
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}
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else if (bigX >= m_windowSize.w)
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{
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x = m_windowSize.w - 1;
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}
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else
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{
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x = (nxgl_coord_t)bigX;
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}
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if (bigY < 0)
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{
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y = 0;
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}
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else if (bigY >= m_windowSize.h)
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{
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y = m_windowSize.h - 1;
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}
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|
else
|
|
{
|
|
y = (nxgl_coord_t)bigY;
|
|
}
|
|
|
|
_info("raw: (%" PRId32 ", %" PRId32 ") scaled: (%d, %d)\n",
|
|
rawX, rawY, x, y);
|
|
#endif
|
|
}
|
|
|
|
// Get the server handle and "inject the mouse data
|
|
|
|
NXHANDLE handle = m_server->getServer();
|
|
nx_mousein(handle, x, y, buttons);
|
|
}
|
|
|