You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

992 lines
25 KiB

<terragen
name = "Project"
gui_use_node_pos = "1"
gui_node_pos = "0 0 0"
gui_group = ""
written_by_program = "Terragen 3"
written_by_version = "3.3.04.0"
author = ""
comments = ""
current_frame = "1"
start_frame = "1"
end_frame = "100"
gui_network_view_position = "88.32740645 455.4475142 0"
gui_network_view_size = "2064 1323 0"
gui_network_view_zoom = "0.6806506061"
>
<camera
name = "Render Camera"
gui_use_node_pos = "1"
gui_node_pos = "640 60 0"
gui_group = "Cameras"
show_camera_body_in_preview = "1"
position = "-24.31151095 10 -5.688128581"
rotation = "-7 0 0"
light_exposure = "1"
perspective = "1"
fisheye = "0"
use_horizontal_fov = "1"
horizontal_fov = "60"
use_vertical_fov = "0"
vertical_fov = "40"
focal_length_in_mm = "31.17691454"
film_aperture_in_mm = "36 24"
orthographic = "0"
use_ortho_width = "1"
ortho_width = "1000"
use_ortho_height = "0"
ortho_height = "1000"
spherical = "0"
motion_blur_position = "1"
motion_blur_length = "0.5"
shutter_offset = "-0.25"
subject_distance = "100"
aperture_diameter_in_mm = "5"
import_position = "1"
import_rotation = "1"
import_fov_general = "1"
import_Z_up = "0"
import_rotation_order = "4"
import_vertical_FOV = "1"
import_focal_length = "0"
import_focal_length_to_FOV = "0"
do_not_import_FOV = "0"
m_fbx_convert_to_metres = "1"
import_offset = "0 0 0"
import_scale = "1"
import_filename = ""
export_filename = ""
stereo = "0"
stereo_left = "1"
stereo_centre = "0"
stereo_right = "0"
stereo_mode = "1"
inter-axial_separation_in_mm = "63.5"
zero_parallax_distance = "2.54"
>
</camera>
<render
name = "Render 01"
gui_use_node_pos = "1"
gui_node_pos = "960 20 0"
gui_group = "Renderers"
master = "1"
image_width = "1280"
lock_aspect_ratio = "0"
image_height = "900"
image_aspect_ratio = "1.422222222"
pixel_aspect_ratio = "1"
camera = "Render Camera"
surfaces_visible = "1"
atmosphere_visible = "1"
do_shadows = "1"
detail = "0.6"
anti-aliasing = "3"
ray_trace_objects = "1"
ray_trace_atmosphere = "0"
motion_blur = "1"
motion_blur_method = "1"
depth_of_field = "0"
dof_method = "2"
GI_relative_detail = "2"
GI_sample_quality = "2"
GI_blur_radius = "8"
supersample_prepass = "0"
GI_surface_details = "1"
do_crop_region = "0"
crop_left = "0"
crop_right = "1"
crop_bottom = "0"
crop_top = "1"
crop_to_object = "0"
crop_object_name = ""
pixel_filter = "2"
anti-aliasing_bloom = "1"
detail_blending = "0"
displacement_filter = "1"
microvertex_jittering = "1"
detail_jittering = "1"
lock_subdiv_to_frame = "0"
lock_to_frame_number = "1"
do_reverse_primary_rays = "0"
reverse_primary_rays_multiplier = "1"
do_ray_traced_shadows = "1"
ray_trace_everything = "0"
soft_clip_effect = "1"
soft_clip_softness = "1"
compensate_soft_clip = "1"
contrast = "1"
contrast_adjust = "0.25"
gamma_correction = "2.2"
minimum_threads = "1"
maximum_threads = "64"
size_of_subdiv_cache_in_Mb = "1600"
preallocate_subdiv_cache = "0"
ray_detail_region = "1"
ray_detail_region_padding = "0"
GI_prepass_padding = "0"
render_layer = ""
output_image_filename = "C:\Users\god-like\Documents\temp.%04d.bmp"
extra_output_images = "0"
extra_output_image_filename = "C:\Users\god-like\Documents\temp.IMAGETYPE.%04d.bmp"
create_subfolders = "1"
micro_exporter = "0"
micro_exporter_name = ""
sequence_first = "1"
sequence_last = "100"
sequence_step = "1"
>
<render_GI_settings
name = "Render GI settings 01"
gui_use_node_pos = "1"
gui_node_pos = "1160 120 0"
gui_group = ""
GI_relative_detail = "2"
GI_cache_detail = "2"
GI_sample_quality = "2"
GI_blur_radius = "8"
supersample_prepass = "0"
no_GI_cache_file = "1"
write_to_GI_cache_file = "0"
GI_cache_filename_to_write = "C:\Users\god-like\Documents\gicache_%04d.gic"
read_from_GI_cache_file = "0"
GI_cache_filename_to_read = ""
GI_cache_blend_mode = "3"
GI_cache_blend_range = "5"
GI_prepass_padding = "0"
GI_surface_details = "1"
GI_surface_details_method = "1"
GISD_occlusion_weight = "1"
GISD_bounce_weight = "1"
GISD_radius = "24"
GISD_falloff = "1"
>
</render_GI_settings>
<render_bucket_controls
name = "Render bucket controls 01"
gui_use_node_pos = "1"
gui_node_pos = "1160 60 0"
gui_group = ""
max_bucket_size = "256 256"
allow_auto_reduction = "1"
>
</render_bucket_controls>
<render_pixel_sampler
name = "Render pixel sampler 01"
gui_use_node_pos = "1"
gui_node_pos = "1160 0 0"
gui_group = ""
anti-aliasing = "3"
customise_sampling = "0"
first_sampling_level = "2"
pixel_noise_threshold = "0.1"
>
</render_pixel_sampler>
<render_subdiv_settings
name = "Render subdiv settings 01"
gui_use_node_pos = "1"
gui_node_pos = "1160 -60 0"
gui_group = ""
fully_adaptive = "1"
microvertex_jittering = "1"
force_all_edges = "0"
detail_jittering = "1"
displacement_filter = "1"
jitter_shading_points = "1"
ray_detail_multiplier = "0.25"
stabilise_ray_detail_in_motion = "0"
ray_detail_stabilisation = "3"
>
</render_subdiv_settings>
</render>
<enviro_light
name = "Enviro light"
gui_use_node_pos = "1"
gui_node_pos = "320 0 0"
gui_group = "Lighting"
enable = "1"
mode = "1"
ambient_strength_on_surfaces = "1"
ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
ambient_strength_in_atmosphere = "1"
ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
global_strength_on_surfaces = "1"
global_tint_on_surfaces = "1 1 1"
global_strength_in_atmosphere = "1"
global_tint_in_atmosphere = "1 1 1"
strength_on_surfaces = "1"
colour_on_surfaces = "1 1 1"
strength_in_atmosphere = "1"
colour_in_atmosphere = "1 1 1"
>
</enviro_light>
<sunlight
name = "Sunlight 01"
gui_use_node_pos = "1"
gui_node_pos = "320 -60 0"
gui_group = "Lighting"
enable = "1"
light_surfaces = "1"
light_atmosphere = "1"
heading = "300"
elevation = "18"
colour = "0.7063724995 0.7124999762 0.6465937495"
strength = "5"
cast_shadows = "1"
shadows_of_surfaces = "1"
shadows_of_atmosphere = "1"
soft_shadows = "0"
soft_shadow_diameter = "0.5"
soft_shadow_samples = "9"
soft_shadow_sample_jitter = "1"
glow_in_atmosphere = "1"
specular_highlights = "1"
visible_disc = "1"
angular_diameter = "0.5"
>
</sunlight>
<sphere
name = "Background"
gui_use_node_pos = "1"
gui_node_pos = "0 -60 0"
gui_group = "Objects"
enable = "1"
show_b-box_in_preview = "0"
visibility = "2"
visible_to_camera = "1"
visible_to_other_rays = "1"
cast_shadows = "0"
render_method = "0"
sorting_bias = "0"
centre = "0 0 0"
radius = "-200000000"
rotate = "0 0 0"
scale = "1 1 1"
proper_surface_normals = "0"
scaling_deforms_normals = "1"
heading = "0"
elevation = "0"
distance = "0"
surface_shader = "Background shader"
displacement_tolerance = "1"
import_offset = "0 0 0"
import_scale = "1"
import_motion_filename = ""
>
<constant_shader
name = "Background shader"
gui_use_node_pos = "1"
gui_node_pos = "200 0 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
colour = "0 0 0"
alpha = "0 0 0"
>
</constant_shader>
</sphere>
<planet
name = "Planet 01"
gui_use_node_pos = "1"
gui_node_pos = "0 0 0"
gui_group = "Objects"
enable = "1"
show_b-box_in_preview = "0"
render_surface = "1"
translate_textures_with_planet = "0"
render_atmosphere = "1"
rotate_textures_with_planet = "0"
lat_long_at_apex = "0 0"
centre = "0 -6378000 0"
rotation = "0 0 0"
radius = "6378000"
heading = "0"
elevation = "270"
distance = "6378000"
surface_shader = "Snow"
atmosphere_shader = "Altocumulus layer 01"
displacement_tolerance = "1"
import_offset = "0 0 0"
import_scale = "1"
import_motion_filename = ""
>
</planet>
<planet_atmosphere
name = "Atmosphere 01"
gui_use_node_pos = "1"
gui_node_pos = "0 400 0"
gui_group = "Atmosphere"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
enable_primary = "1"
enable_secondary = "1"
centre = "0 -6378000 0"
radius = "6378000"
seed = "0"
haze_density = "1"
haze_horizon_colour = "0.25 0.25 0.25"
bluesky_density = "2.5"
bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
bluesky_additive = "0.75"
bluesky_additive_colour = "0.1438666731 0.3779166639 1"
redsky_decay = "2.5"
haze_exp_height = "2000"
bluesky_exp_height = "8000"
ceiling_adjust = "7"
ceiling = "56000"
floor = "-16000"
haze_glow_amount = "1.5"
haze_glow_power = "1"
bluesky_glow_amount = "0"
bluesky_glow_power = "0.75"
enviro_light = "1"
enviro_light_tint = "1 1 1"
anisotropic_enviro_light = "1"
shadow_function = ""
ambient = "0 0 0"
fake_dark_power = "0"
fake_dark_sharpness = "10"
bluesky_density_colour = "0.2158000022 0.4535000026 1"
redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
improved_glow_model = "1"
number_of_samples = "16"
adjust_to_distance = "1"
sample_jitter = "1"
enable_ray_traced_shadows = "0"
>
</planet_atmosphere>
<power_fractal_shader_v3
name = "Base colours"
gui_use_node_pos = "1"
gui_node_pos = "-920 460 0"
gui_group = "Shaders"
enable = "1"
input_node = "Compute Terrain"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "8028"
feature_scale = "1"
lead-in_scale = "1000"
smallest_scale = "0.1125930452"
noise_octaves = "15"
noise_stretch_XYZ = "1 1 1"
apply_high_colour = "1"
high_colour = "0.3249999881 0.2232999951 0.1086999997"
apply_low_colour = "1"
low_colour = "0.1036000028 0.06972999871 0.007155000232"
colour_contrast = "0.125"
colour_offset = "0"
colour_roughness = "5"
clamp_high_colour = "1"
clamp_low_colour = "1"
apply_displacement = "0"
displacement_direction = "1"
displacement_amplitude = "1"
displacement_offset = "0"
displacement_roughness = "1"
displacement_spike_limit = "1"
continue_spike_limit = "0"
adjust_coastline = "0"
coastline_altitude = "0"
coastline_smoothing = "30"
noise_flavour = "0"
ridge_smoothing = "0"
gully_smoothing = "0"
noise_variation = "1"
variation_method = "2"
buoyancy_from_variation = "0"
clumping_of_variation = "0"
distort_by_normal = "1"
distortion_by_normal = "5"
lead-in_warp_effect = "1"
lead-in_warp_amount = "0.5"
less_warp_at_feature_scale = "0"
allow_vertical_warp = "0"
four-d_noise = "0"
four-d_noise_speed = "0.1"
reference_frame_number = "0"
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
>
</power_fractal_shader_v3>
<simple_shape_shader
name = "Simple shape shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-720 1040 0"
gui_group = "Terrain"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
type_of_shape = "1"
position = "0 0 0"
size = "10000 10000"
rotation = "0"
polygon_sides = "5"
draw_shape_edges_in_preview = "1"
apply_colour = "1"
apply_main_colour = "1"
colour = "1 1 1"
apply_edge_colour = "1"
edge_colour = "0 0 0"
colour_edge_profile = "1"
colour_edge_width = "90"
colour_edge_units = "1"
colour_position_key = "1"
apply_displacement = "0"
displace_relative_to_surface = "1"
displace_relative_to_shader_position = "0"
displacement_direction = "1"
displacement_amplitude = "1"
displacement_offset = "0"
displacement_edge_profile = "0"
displacement_edge_width = "50"
displacement_edge_units = "0"
displacement_position_key = "1"
>
</simple_shape_shader>
<power_fractal_shader_v3
name = "Fractal terrain 01"
gui_use_node_pos = "1"
gui_node_pos = "-920 980 0"
gui_group = "Terrain"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "119"
feature_scale = "5000"
lead-in_scale = "25000"
smallest_scale = "0.107881116"
noise_octaves = "20"
noise_stretch_XYZ = "1 1 1"
apply_high_colour = "0"
high_colour = "1 1 1"
apply_low_colour = "0"
low_colour = "0 0 0"
colour_contrast = "0.5"
colour_offset = "0"
colour_roughness = "5"
clamp_high_colour = "1"
clamp_low_colour = "1"
apply_displacement = "1"
displacement_direction = "1"
displacement_amplitude = "2000"
displacement_offset = "0"
displacement_roughness = "0.875"
displacement_spike_limit = "0.25"
continue_spike_limit = "1"
adjust_coastline = "0"
coastline_altitude = "0"
coastline_smoothing = "30"
noise_flavour = "3"
ridge_smoothing = "0.1"
gully_smoothing = "0.1"
noise_variation = "2"
variation_method = "2"
buoyancy_from_variation = "0.5"
clumping_of_variation = "0.25"
distort_by_normal = "0"
distortion_by_normal = "5"
lead-in_warp_effect = "1"
lead-in_warp_amount = "0.75"
less_warp_at_feature_scale = "1"
allow_vertical_warp = "0"
four-d_noise = "0"
four-d_noise_speed = "0.1"
reference_frame_number = "0"
blend_by_shader = "1"
blending_shader = "Simple shape shader 01"
fit_blendshader_to_this = "0"
invert_blendshader = "1"
>
</power_fractal_shader_v3>
<fractal_warp_shader
name = "Fractal warp shader 01"
gui_use_node_pos = "1"
gui_node_pos = "-920 860 0"
gui_group = "Terrain"
enable = "1"
input_node = "Fractal terrain 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
scale = "1000"
warp_amount = "0.25"
variation = "1.5"
roughness = "1"
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
>
</fractal_warp_shader>
<compute_terrain
name = "Compute Terrain"
gui_use_node_pos = "1"
gui_node_pos = "-920 740 0"
gui_group = "Terrain"
enable = "1"
input_node = "Fractal warp shader 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
gradient_patch_size = "20"
smooth_surface = "0"
>
</compute_terrain>
<group
name = "Objects"
gui_use_node_pos = "1"
gui_node_pos = "0 -80 0"
gui_group = ""
gui_node_size = "240 320 1"
gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
special_group = "1"
global_bookmark = "1"
>
</group>
<group
name = "Terrain"
gui_use_node_pos = "1"
gui_node_pos = "-720 900 0"
gui_group = ""
gui_node_size = "640 440 1"
gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
special_group = "2"
global_bookmark = "1"
>
</group>
<group
name = "Shaders"
gui_use_node_pos = "1"
gui_node_pos = "-720 340 0"
gui_group = ""
gui_node_size = "640 520 1"
gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
special_group = "3"
global_bookmark = "1"
>
</group>
<group
name = "Water"
gui_use_node_pos = "1"
gui_node_pos = "200 720 0"
gui_group = ""
gui_node_size = "640 240 1"
gui_node_colour = "0.1000000015 0.5 0.349999994"
special_group = "4"
global_bookmark = "1"
>
</group>
<group
name = "Atmosphere"
gui_use_node_pos = "1"
gui_node_pos = "200 350 0"
gui_group = ""
gui_node_size = "640 280 1"
gui_node_colour = "0.2310000062 0.3203999996 1"
special_group = "5"
global_bookmark = "1"
>
</group>
<group
name = "Lighting"
gui_use_node_pos = "1"
gui_node_pos = "320 -80 0"
gui_group = ""
gui_node_size = "240 320 1"
gui_node_colour = "1 0.7299000025 0.2195000052"
special_group = "6"
global_bookmark = "1"
>
</group>
<group
name = "Cameras"
gui_use_node_pos = "1"
gui_node_pos = "640 -50 0"
gui_group = ""
gui_node_size = "240 380 1"
gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
special_group = "7"
global_bookmark = "1"
>
</group>
<group
name = "Renderers"
gui_use_node_pos = "1"
gui_node_pos = "973 -50 0"
gui_group = ""
gui_node_size = "266.0336416 380 1"
gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
special_group = "8"
global_bookmark = "1"
>
</group>
<surface_layer
name = "Surface layer 01"
gui_use_node_pos = "1"
gui_node_pos = "-920 340 0"
gui_group = "Shaders"
enable = "1"
input_node = "/Base colours"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
apply_colour = "1"
diffuse_colour = "0.1733999997 0.3488999903 0.07592999935"
colour_function = ""
enable_test_colour = "0"
test_colour = "1 0 1"
luminous = "0"
luminosity_multiplier = "1"
luminosity_tint = "1 1 1"
luminosity_function = ""
displacement_direction = "1"
displacement_multiplier = "1"
displacement_function = ""
displacement_offset = "0"
smoothing_effect = "0"
smoothing_amount = "1"
child_layers = ""
coverage = "0.65"
fractal_breakup = "1"
breakup_shader = "Fractal breakup 01"
fractal_contrast = "0.3375"
invert_breakup = "0"
only_breakup_colour = "1"
blend_by_shader = "0"
blending_shader = ""
invert_blendshader = "0"
blend_as_coverage = "1"
limit_maximum_altitude = "1"
maximum_altitude = "625"
max_alt_fuzzy_zone = "200"
limit_minimum_altitude = "0"
minimum_altitude = "200"
min_alt_fuzzy_zone = "200"
altitude_key = "1"
use_Y_for_altitude = "0"
limit_maximum_slope = "1"
maximum_slope_angle = "25"
max_slope_fuzzy_zone = "10"
limit_minimum_slope = "0"
minimum_slope_angle = "30"
min_slope_fuzzy_zone = "10"
slope_key = "0"
use_Y_for_slope = "0"
intersect_underlying = "0"
intersection_mode = "0"
intersection_zone = "2"
smoothing_scale = "0"
intersection_shift = "2"
min_intersection_shift = "-2"
fuzzy_zone_softness = "1"
>
</surface_layer>
<power_fractal_shader_v3
name = "Fractal breakup 01"
gui_use_node_pos = "1"
gui_node_pos = "-720 400 0"
gui_group = "Shaders"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "17385"
feature_scale = "31.6406"
lead-in_scale = "1000"
smallest_scale = "0.01"
noise_octaves = "19"
noise_stretch_XYZ = "1 1 1"
apply_high_colour = "1"
high_colour = "0.166899994 0.2976999879 0.08918999881"
apply_low_colour = "1"
low_colour = "0.09869000316 0.1112999991 0"
colour_contrast = "0.5"
colour_offset = "0"
colour_roughness = "5"
clamp_high_colour = "0"
clamp_low_colour = "0"
apply_displacement = "0"
displacement_direction = "1"
displacement_amplitude = "1"
displacement_offset = "0"
displacement_roughness = "1"
displacement_spike_limit = "1"
continue_spike_limit = "0"
adjust_coastline = "0"
coastline_altitude = "0"
coastline_smoothing = "30"
noise_flavour = "0"
ridge_smoothing = "0.1"
gully_smoothing = "0.1"
noise_variation = "1"
variation_method = "2"
buoyancy_from_variation = "0"
clumping_of_variation = "0.25"
distort_by_normal = "1"
distortion_by_normal = "5"
lead-in_warp_effect = "1"
lead-in_warp_amount = "1"
less_warp_at_feature_scale = "0"
allow_vertical_warp = "0"
four-d_noise = "0"
four-d_noise_speed = "0.1"
reference_frame_number = "0"
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
>
</power_fractal_shader_v3>
<surface_layer
name = "Snow"
gui_use_node_pos = "1"
gui_node_pos = "-920 220 0"
gui_group = "Shaders"
enable = "1"
input_node = "/Surface layer 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
apply_colour = "1"
diffuse_colour = "1 1 1"
colour_function = ""
enable_test_colour = "0"
test_colour = "1 0 1"
luminous = "0"
luminosity_multiplier = "1"
luminosity_tint = "1 1 1"
luminosity_function = ""
displacement_direction = "1"
displacement_multiplier = "1"
displacement_function = ""
displacement_offset = "0"
smoothing_effect = "0"
smoothing_amount = "1"
child_layers = ""
coverage = "0.7"
fractal_breakup = "1"
breakup_shader = "Fractal breakup 02"
fractal_contrast = "1"
invert_breakup = "0"
only_breakup_colour = "1"
blend_by_shader = "0"
blending_shader = ""
invert_blendshader = "0"
blend_as_coverage = "1"
limit_maximum_altitude = "0"
maximum_altitude = "1000"
max_alt_fuzzy_zone = "300"
limit_minimum_altitude = "1"
minimum_altitude = "1250"
min_alt_fuzzy_zone = "468.75"
altitude_key = "1"
use_Y_for_altitude = "0"
limit_maximum_slope = "1"
maximum_slope_angle = "60"
max_slope_fuzzy_zone = "20"
limit_minimum_slope = "0"
minimum_slope_angle = "30"
min_slope_fuzzy_zone = "10"
slope_key = "0"
use_Y_for_slope = "0"
intersect_underlying = "0"
intersection_mode = "0"
intersection_zone = "2"
smoothing_scale = "0"
intersection_shift = "2"
min_intersection_shift = "-2"
fuzzy_zone_softness = "1"
>
</surface_layer>
<power_fractal_shader_v3
name = "Fractal breakup 02"
gui_use_node_pos = "1"
gui_node_pos = "-720 280 0"
gui_group = "Shaders"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "61149"
feature_scale = "1"
lead-in_scale = "1000"
smallest_scale = "0.01"
noise_octaves = "19"
noise_stretch_XYZ = "1 1 1"
apply_high_colour = "1"
high_colour = "1 1 1"
apply_low_colour = "0"
low_colour = "0 0 0"
colour_contrast = "0.5"
colour_offset = "0"
colour_roughness = "5"
clamp_high_colour = "0"
clamp_low_colour = "0"
apply_displacement = "0"
displacement_direction = "1"
displacement_amplitude = "1"
displacement_offset = "0"
displacement_roughness = "1"
displacement_spike_limit = "1"
continue_spike_limit = "0"
adjust_coastline = "0"
coastline_altitude = "0"
coastline_smoothing = "30"
noise_flavour = "0"
ridge_smoothing = "0.1"
gully_smoothing = "0.1"
noise_variation = "1"
variation_method = "2"
buoyancy_from_variation = "0"
clumping_of_variation = "0.25"
distort_by_normal = "1"
distortion_by_normal = "5"
lead-in_warp_effect = "1"
lead-in_warp_amount = "1"
less_warp_at_feature_scale = "0"
allow_vertical_warp = "0"
four-d_noise = "0"
four-d_noise_speed = "0.1"
reference_frame_number = "0"
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
>
</power_fractal_shader_v3>
<cloud_layer_v2
name = "Altocumulus layer 01"
gui_use_node_pos = "1"
gui_node_pos = "0 280 0"
gui_group = "Atmosphere"
enable = "1"
input_node = "/Atmosphere 01"
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
enable_primary = "1"
enable_secondary = "1"
move_textures_with_cloud = "0"
centre = "0 -6378000 0"
radius = "6378000"
seed = "0"
cloud_altitude = "4286"
cloud_depth = "509.88"
local_sphere = "0"
local_sphere_centre = "0 4286 0"
local_sphere_radius = "10000"
local_sphere_falloff = "1"
local_sphere_value_at_radius = "-0.5"
density_shader = "Density fractal 01"
edge_sharpness = "1"
cloud_density = "0.01"
coverage_adjust = "-0.225"
cloud_colour = "0.25 0.25 0.25"
scattering_colour = "0.25 0.25 0.25"
sun_glow_amount = "1"
sun_glow_power = "1"
light_propagation = "2"
light_propagation_mix = "0.125"
fake_internal_scattering = "2"
enviro_light = "1"
enviro_light_tint = "1 1 1"
darker_unresolved_scattering = "1"
anisotropic_enviro_light = "1"
altitude_offset_function = ""
altitude_offset_multiplier = "1"
depth_modulator = ""
depth_modulator_centre = "0"
final_density_modulator = ""
direct_light_modulator = ""
enviro_light_modulator = ""
ambient_light_modulator = ""
shadow_function = ""
ambient = "0 0 0"
fake_dark_power = "0"
fake_dark_sharpness = "10"
improved_lighting_model = "1"
taper_top_and_base = "1"
flatter_base = "0"
base_wispiness = "0"
base_softness = "0"
invert_profile = "0"
coverage_gamma = "1"
rendering_method = "1"
quality = "1"
number_of_samples = "34"
sample_jitter = "1"
step_optimisation = "0"
enable_ray_traced_shadows = "0"
acceleration_cache = "0"
use_2D_shadow_map = "0"
shadow_map_resolution = "200 200"
shadow_map_blur_radius = "2 2"
use_voxel_buffer = "0"
voxel_buffer_resolution = "100 20 100"
use_voxels_to_accelerate_empty_space = "1"
visualise_voxels = "0"
use_voxels_for_shadows = "1"
voxel_shadow_threshold = "4"
>
</cloud_layer_v2>
<cloud_fractal_shader_v3
name = "Density fractal 01"
gui_use_node_pos = "1"
gui_node_pos = "200 340 0"
gui_group = "Atmosphere"
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "19095"
feature_scale = "150"
lead-in_scale = "20000"
smallest_scale = "10"
noise_octaves = "13"
noise_stretch_XYZ = "1 1 1"
apply_high_colour = "1"
high_colour = "1 1 1"
apply_low_colour = "0"
low_colour = "0 0 0"
contrast = "1"
coverage_adjust = "0"
roughness = "1.75"
clamp_high = "0"
clamp_low = "0"
apply_displacement = "0"
displacement_direction = "1"
displacement_amplitude = "1"
displacement_offset = "0"
displacement_roughness = "1"
displacement_spike_limit = "1"
continue_spike_limit = "0"
adjust_coastline = "0"
coastline_altitude = "0"
coastline_smoothing = "30"
noise_flavour = "0"
ridge_smoothing = "0.1"
gully_smoothing = "0.1"
noise_variation = "1"
variation_method = "2"
buoyancy_from_variation = "0.5"
clumping_of_variation = "0.25"
distort_by_normal = "0"
distortion_by_normal = "5"
lead-in_warp_effect = "1"
lead-in_warp_amount = "0.5"
less_warp_at_feature_scale = "1"
allow_vertical_warp = "1"
four-d_noise = "0"
four-d_noise_speed = "0.1"
reference_frame_number = "0"
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
>
</cloud_fractal_shader_v3>
</terragen>