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992 lines
25 KiB
992 lines
25 KiB
<terragen
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name = "Project"
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gui_use_node_pos = "1"
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gui_node_pos = "0 0 0"
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gui_group = ""
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written_by_program = "Terragen 3"
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written_by_version = "3.3.04.0"
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author = ""
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comments = ""
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current_frame = "1"
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start_frame = "1"
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end_frame = "100"
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gui_network_view_position = "88.32740645 455.4475142 0"
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gui_network_view_size = "2064 1323 0"
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gui_network_view_zoom = "0.6806506061"
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>
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<camera
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name = "Render Camera"
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gui_use_node_pos = "1"
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gui_node_pos = "640 60 0"
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gui_group = "Cameras"
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show_camera_body_in_preview = "1"
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position = "-24.31151095 10 -5.688128581"
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rotation = "-7 0 0"
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light_exposure = "1"
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perspective = "1"
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fisheye = "0"
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use_horizontal_fov = "1"
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horizontal_fov = "60"
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use_vertical_fov = "0"
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vertical_fov = "40"
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focal_length_in_mm = "31.17691454"
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film_aperture_in_mm = "36 24"
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orthographic = "0"
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use_ortho_width = "1"
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ortho_width = "1000"
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use_ortho_height = "0"
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ortho_height = "1000"
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spherical = "0"
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motion_blur_position = "1"
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motion_blur_length = "0.5"
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shutter_offset = "-0.25"
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subject_distance = "100"
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aperture_diameter_in_mm = "5"
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import_position = "1"
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import_rotation = "1"
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import_fov_general = "1"
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import_Z_up = "0"
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import_rotation_order = "4"
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import_vertical_FOV = "1"
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import_focal_length = "0"
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import_focal_length_to_FOV = "0"
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do_not_import_FOV = "0"
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m_fbx_convert_to_metres = "1"
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import_offset = "0 0 0"
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import_scale = "1"
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import_filename = ""
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export_filename = ""
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stereo = "0"
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stereo_left = "1"
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stereo_centre = "0"
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stereo_right = "0"
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stereo_mode = "1"
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inter-axial_separation_in_mm = "63.5"
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zero_parallax_distance = "2.54"
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>
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</camera>
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<render
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name = "Render 01"
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gui_use_node_pos = "1"
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gui_node_pos = "960 20 0"
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gui_group = "Renderers"
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master = "1"
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image_width = "1280"
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lock_aspect_ratio = "0"
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image_height = "900"
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image_aspect_ratio = "1.422222222"
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pixel_aspect_ratio = "1"
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camera = "Render Camera"
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surfaces_visible = "1"
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atmosphere_visible = "1"
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do_shadows = "1"
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detail = "0.6"
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anti-aliasing = "3"
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ray_trace_objects = "1"
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ray_trace_atmosphere = "0"
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motion_blur = "1"
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motion_blur_method = "1"
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depth_of_field = "0"
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dof_method = "2"
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GI_relative_detail = "2"
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GI_sample_quality = "2"
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GI_blur_radius = "8"
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supersample_prepass = "0"
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GI_surface_details = "1"
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do_crop_region = "0"
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crop_left = "0"
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crop_right = "1"
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crop_bottom = "0"
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crop_top = "1"
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crop_to_object = "0"
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crop_object_name = ""
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pixel_filter = "2"
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anti-aliasing_bloom = "1"
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detail_blending = "0"
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displacement_filter = "1"
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microvertex_jittering = "1"
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detail_jittering = "1"
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lock_subdiv_to_frame = "0"
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lock_to_frame_number = "1"
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do_reverse_primary_rays = "0"
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reverse_primary_rays_multiplier = "1"
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do_ray_traced_shadows = "1"
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ray_trace_everything = "0"
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soft_clip_effect = "1"
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soft_clip_softness = "1"
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compensate_soft_clip = "1"
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contrast = "1"
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contrast_adjust = "0.25"
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gamma_correction = "2.2"
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minimum_threads = "1"
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maximum_threads = "64"
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size_of_subdiv_cache_in_Mb = "1600"
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preallocate_subdiv_cache = "0"
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ray_detail_region = "1"
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ray_detail_region_padding = "0"
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GI_prepass_padding = "0"
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render_layer = ""
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output_image_filename = "C:\Users\god-like\Documents\temp.%04d.bmp"
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extra_output_images = "0"
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extra_output_image_filename = "C:\Users\god-like\Documents\temp.IMAGETYPE.%04d.bmp"
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create_subfolders = "1"
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micro_exporter = "0"
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micro_exporter_name = ""
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sequence_first = "1"
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sequence_last = "100"
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sequence_step = "1"
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>
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<render_GI_settings
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name = "Render GI settings 01"
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gui_use_node_pos = "1"
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gui_node_pos = "1160 120 0"
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gui_group = ""
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GI_relative_detail = "2"
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GI_cache_detail = "2"
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GI_sample_quality = "2"
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GI_blur_radius = "8"
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supersample_prepass = "0"
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no_GI_cache_file = "1"
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write_to_GI_cache_file = "0"
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GI_cache_filename_to_write = "C:\Users\god-like\Documents\gicache_%04d.gic"
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read_from_GI_cache_file = "0"
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GI_cache_filename_to_read = ""
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GI_cache_blend_mode = "3"
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GI_cache_blend_range = "5"
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GI_prepass_padding = "0"
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GI_surface_details = "1"
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GI_surface_details_method = "1"
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GISD_occlusion_weight = "1"
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GISD_bounce_weight = "1"
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GISD_radius = "24"
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GISD_falloff = "1"
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>
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</render_GI_settings>
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<render_bucket_controls
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name = "Render bucket controls 01"
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gui_use_node_pos = "1"
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gui_node_pos = "1160 60 0"
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gui_group = ""
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max_bucket_size = "256 256"
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allow_auto_reduction = "1"
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>
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</render_bucket_controls>
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<render_pixel_sampler
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name = "Render pixel sampler 01"
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gui_use_node_pos = "1"
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gui_node_pos = "1160 0 0"
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gui_group = ""
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anti-aliasing = "3"
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customise_sampling = "0"
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first_sampling_level = "2"
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pixel_noise_threshold = "0.1"
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>
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</render_pixel_sampler>
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<render_subdiv_settings
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name = "Render subdiv settings 01"
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gui_use_node_pos = "1"
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gui_node_pos = "1160 -60 0"
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gui_group = ""
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fully_adaptive = "1"
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microvertex_jittering = "1"
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force_all_edges = "0"
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detail_jittering = "1"
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displacement_filter = "1"
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jitter_shading_points = "1"
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ray_detail_multiplier = "0.25"
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stabilise_ray_detail_in_motion = "0"
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ray_detail_stabilisation = "3"
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>
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</render_subdiv_settings>
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</render>
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<enviro_light
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name = "Enviro light"
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gui_use_node_pos = "1"
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gui_node_pos = "320 0 0"
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gui_group = "Lighting"
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enable = "1"
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mode = "1"
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ambient_strength_on_surfaces = "1"
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ambient_colour_on_surfaces = "0.6499999762 0.8000000119 1"
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ambient_strength_in_atmosphere = "1"
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ambient_colour_in_atmosphere = "0.6499999762 0.8000000119 1"
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global_strength_on_surfaces = "1"
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global_tint_on_surfaces = "1 1 1"
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global_strength_in_atmosphere = "1"
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global_tint_in_atmosphere = "1 1 1"
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strength_on_surfaces = "1"
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colour_on_surfaces = "1 1 1"
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strength_in_atmosphere = "1"
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colour_in_atmosphere = "1 1 1"
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>
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</enviro_light>
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<sunlight
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name = "Sunlight 01"
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gui_use_node_pos = "1"
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gui_node_pos = "320 -60 0"
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gui_group = "Lighting"
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enable = "1"
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light_surfaces = "1"
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light_atmosphere = "1"
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heading = "300"
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elevation = "18"
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colour = "0.7063724995 0.7124999762 0.6465937495"
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strength = "5"
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cast_shadows = "1"
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shadows_of_surfaces = "1"
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shadows_of_atmosphere = "1"
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soft_shadows = "0"
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soft_shadow_diameter = "0.5"
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soft_shadow_samples = "9"
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soft_shadow_sample_jitter = "1"
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glow_in_atmosphere = "1"
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specular_highlights = "1"
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visible_disc = "1"
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angular_diameter = "0.5"
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>
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</sunlight>
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<sphere
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name = "Background"
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gui_use_node_pos = "1"
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gui_node_pos = "0 -60 0"
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gui_group = "Objects"
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enable = "1"
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show_b-box_in_preview = "0"
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visibility = "2"
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visible_to_camera = "1"
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visible_to_other_rays = "1"
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cast_shadows = "0"
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render_method = "0"
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sorting_bias = "0"
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centre = "0 0 0"
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radius = "-200000000"
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rotate = "0 0 0"
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scale = "1 1 1"
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proper_surface_normals = "0"
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scaling_deforms_normals = "1"
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heading = "0"
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elevation = "0"
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distance = "0"
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surface_shader = "Background shader"
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displacement_tolerance = "1"
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import_offset = "0 0 0"
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import_scale = "1"
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import_motion_filename = ""
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>
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<constant_shader
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name = "Background shader"
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gui_use_node_pos = "1"
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gui_node_pos = "200 0 0"
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gui_group = ""
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enable = "1"
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input_node = ""
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gui_use_preview_patch_size = "0"
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gui_preview_patch_size = "1000 1000"
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colour = "0 0 0"
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alpha = "0 0 0"
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>
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</constant_shader>
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</sphere>
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<planet
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name = "Planet 01"
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gui_use_node_pos = "1"
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gui_node_pos = "0 0 0"
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gui_group = "Objects"
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enable = "1"
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show_b-box_in_preview = "0"
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render_surface = "1"
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translate_textures_with_planet = "0"
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render_atmosphere = "1"
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rotate_textures_with_planet = "0"
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lat_long_at_apex = "0 0"
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centre = "0 -6378000 0"
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rotation = "0 0 0"
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radius = "6378000"
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heading = "0"
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elevation = "270"
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distance = "6378000"
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surface_shader = "Snow"
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atmosphere_shader = "Altocumulus layer 01"
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displacement_tolerance = "1"
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import_offset = "0 0 0"
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import_scale = "1"
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import_motion_filename = ""
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>
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</planet>
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<planet_atmosphere
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name = "Atmosphere 01"
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gui_use_node_pos = "1"
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gui_node_pos = "0 400 0"
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gui_group = "Atmosphere"
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enable = "1"
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input_node = ""
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gui_use_preview_patch_size = "0"
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gui_preview_patch_size = "1000 1000"
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enable_primary = "1"
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enable_secondary = "1"
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centre = "0 -6378000 0"
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radius = "6378000"
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seed = "0"
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haze_density = "1"
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haze_horizon_colour = "0.25 0.25 0.25"
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bluesky_density = "2.5"
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bluesky_horizon_colour = "0.200000003 0.25 0.3000000119"
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bluesky_additive = "0.75"
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bluesky_additive_colour = "0.1438666731 0.3779166639 1"
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redsky_decay = "2.5"
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haze_exp_height = "2000"
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bluesky_exp_height = "8000"
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ceiling_adjust = "7"
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ceiling = "56000"
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floor = "-16000"
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haze_glow_amount = "1.5"
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haze_glow_power = "1"
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bluesky_glow_amount = "0"
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bluesky_glow_power = "0.75"
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enviro_light = "1"
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enviro_light_tint = "1 1 1"
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anisotropic_enviro_light = "1"
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shadow_function = ""
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ambient = "0 0 0"
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fake_dark_power = "0"
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fake_dark_sharpness = "10"
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bluesky_density_colour = "0.2158000022 0.4535000026 1"
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redsky_decay_colour = "0.805896461 0.6354003549 0.3678794503"
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improved_glow_model = "1"
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number_of_samples = "16"
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adjust_to_distance = "1"
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sample_jitter = "1"
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enable_ray_traced_shadows = "0"
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>
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</planet_atmosphere>
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<power_fractal_shader_v3
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name = "Base colours"
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gui_use_node_pos = "1"
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gui_node_pos = "-920 460 0"
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gui_group = "Shaders"
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enable = "1"
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input_node = "Compute Terrain"
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gui_use_preview_patch_size = "0"
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gui_preview_patch_size = "1000 1000"
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seed = "8028"
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feature_scale = "1"
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lead-in_scale = "1000"
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smallest_scale = "0.1125930452"
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noise_octaves = "15"
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noise_stretch_XYZ = "1 1 1"
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apply_high_colour = "1"
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high_colour = "0.3249999881 0.2232999951 0.1086999997"
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apply_low_colour = "1"
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low_colour = "0.1036000028 0.06972999871 0.007155000232"
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colour_contrast = "0.125"
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colour_offset = "0"
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colour_roughness = "5"
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clamp_high_colour = "1"
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clamp_low_colour = "1"
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apply_displacement = "0"
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displacement_direction = "1"
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displacement_amplitude = "1"
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displacement_offset = "0"
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displacement_roughness = "1"
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displacement_spike_limit = "1"
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continue_spike_limit = "0"
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adjust_coastline = "0"
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coastline_altitude = "0"
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coastline_smoothing = "30"
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noise_flavour = "0"
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ridge_smoothing = "0"
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gully_smoothing = "0"
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noise_variation = "1"
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variation_method = "2"
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buoyancy_from_variation = "0"
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clumping_of_variation = "0"
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distort_by_normal = "1"
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distortion_by_normal = "5"
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lead-in_warp_effect = "1"
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lead-in_warp_amount = "0.5"
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less_warp_at_feature_scale = "0"
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allow_vertical_warp = "0"
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four-d_noise = "0"
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four-d_noise_speed = "0.1"
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reference_frame_number = "0"
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blend_by_shader = "0"
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blending_shader = ""
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fit_blendshader_to_this = "0"
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invert_blendshader = "0"
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>
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</power_fractal_shader_v3>
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<simple_shape_shader
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name = "Simple shape shader 01"
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gui_use_node_pos = "1"
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gui_node_pos = "-720 1040 0"
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gui_group = "Terrain"
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enable = "1"
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input_node = ""
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gui_use_preview_patch_size = "0"
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gui_preview_patch_size = "1000 1000"
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type_of_shape = "1"
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position = "0 0 0"
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size = "10000 10000"
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rotation = "0"
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polygon_sides = "5"
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draw_shape_edges_in_preview = "1"
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apply_colour = "1"
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apply_main_colour = "1"
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colour = "1 1 1"
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apply_edge_colour = "1"
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edge_colour = "0 0 0"
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colour_edge_profile = "1"
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colour_edge_width = "90"
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colour_edge_units = "1"
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colour_position_key = "1"
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apply_displacement = "0"
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displace_relative_to_surface = "1"
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displace_relative_to_shader_position = "0"
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displacement_direction = "1"
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displacement_amplitude = "1"
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displacement_offset = "0"
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displacement_edge_profile = "0"
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displacement_edge_width = "50"
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displacement_edge_units = "0"
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displacement_position_key = "1"
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>
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</simple_shape_shader>
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<power_fractal_shader_v3
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name = "Fractal terrain 01"
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gui_use_node_pos = "1"
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gui_node_pos = "-920 980 0"
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gui_group = "Terrain"
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enable = "1"
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input_node = ""
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gui_use_preview_patch_size = "0"
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gui_preview_patch_size = "1000 1000"
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seed = "119"
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feature_scale = "5000"
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lead-in_scale = "25000"
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smallest_scale = "0.107881116"
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noise_octaves = "20"
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noise_stretch_XYZ = "1 1 1"
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apply_high_colour = "0"
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high_colour = "1 1 1"
|
|
apply_low_colour = "0"
|
|
low_colour = "0 0 0"
|
|
colour_contrast = "0.5"
|
|
colour_offset = "0"
|
|
colour_roughness = "5"
|
|
clamp_high_colour = "1"
|
|
clamp_low_colour = "1"
|
|
apply_displacement = "1"
|
|
displacement_direction = "1"
|
|
displacement_amplitude = "2000"
|
|
displacement_offset = "0"
|
|
displacement_roughness = "0.875"
|
|
displacement_spike_limit = "0.25"
|
|
continue_spike_limit = "1"
|
|
adjust_coastline = "0"
|
|
coastline_altitude = "0"
|
|
coastline_smoothing = "30"
|
|
noise_flavour = "3"
|
|
ridge_smoothing = "0.1"
|
|
gully_smoothing = "0.1"
|
|
noise_variation = "2"
|
|
variation_method = "2"
|
|
buoyancy_from_variation = "0.5"
|
|
clumping_of_variation = "0.25"
|
|
distort_by_normal = "0"
|
|
distortion_by_normal = "5"
|
|
lead-in_warp_effect = "1"
|
|
lead-in_warp_amount = "0.75"
|
|
less_warp_at_feature_scale = "1"
|
|
allow_vertical_warp = "0"
|
|
four-d_noise = "0"
|
|
four-d_noise_speed = "0.1"
|
|
reference_frame_number = "0"
|
|
blend_by_shader = "1"
|
|
blending_shader = "Simple shape shader 01"
|
|
fit_blendshader_to_this = "0"
|
|
invert_blendshader = "1"
|
|
>
|
|
</power_fractal_shader_v3>
|
|
<fractal_warp_shader
|
|
name = "Fractal warp shader 01"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-920 860 0"
|
|
gui_group = "Terrain"
|
|
enable = "1"
|
|
input_node = "Fractal terrain 01"
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
scale = "1000"
|
|
warp_amount = "0.25"
|
|
variation = "1.5"
|
|
roughness = "1"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
fit_blendshader_to_this = "0"
|
|
invert_blendshader = "0"
|
|
>
|
|
</fractal_warp_shader>
|
|
<compute_terrain
|
|
name = "Compute Terrain"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-920 740 0"
|
|
gui_group = "Terrain"
|
|
enable = "1"
|
|
input_node = "Fractal warp shader 01"
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
gradient_patch_size = "20"
|
|
smooth_surface = "0"
|
|
>
|
|
</compute_terrain>
|
|
<group
|
|
name = "Objects"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "0 -80 0"
|
|
gui_group = ""
|
|
gui_node_size = "240 320 1"
|
|
gui_node_colour = "0.8000000119 0.8000000119 0.8000000119"
|
|
special_group = "1"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Terrain"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-720 900 0"
|
|
gui_group = ""
|
|
gui_node_size = "640 440 1"
|
|
gui_node_colour = "0.2119999975 0.5174000263 0.1138999984"
|
|
special_group = "2"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Shaders"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-720 340 0"
|
|
gui_group = ""
|
|
gui_node_size = "640 520 1"
|
|
gui_node_colour = "0.7968999743 0.1604000032 0.1604000032"
|
|
special_group = "3"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Water"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "200 720 0"
|
|
gui_group = ""
|
|
gui_node_size = "640 240 1"
|
|
gui_node_colour = "0.1000000015 0.5 0.349999994"
|
|
special_group = "4"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Atmosphere"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "200 350 0"
|
|
gui_group = ""
|
|
gui_node_size = "640 280 1"
|
|
gui_node_colour = "0.2310000062 0.3203999996 1"
|
|
special_group = "5"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Lighting"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "320 -80 0"
|
|
gui_group = ""
|
|
gui_node_size = "240 320 1"
|
|
gui_node_colour = "1 0.7299000025 0.2195000052"
|
|
special_group = "6"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Cameras"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "640 -50 0"
|
|
gui_group = ""
|
|
gui_node_size = "240 380 1"
|
|
gui_node_colour = "0.3021000028 0.2673999965 0.4647000134"
|
|
special_group = "7"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<group
|
|
name = "Renderers"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "973 -50 0"
|
|
gui_group = ""
|
|
gui_node_size = "266.0336416 380 1"
|
|
gui_node_colour = "0.7372000217 0.3440000117 0.2119999975"
|
|
special_group = "8"
|
|
global_bookmark = "1"
|
|
>
|
|
</group>
|
|
<surface_layer
|
|
name = "Surface layer 01"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-920 340 0"
|
|
gui_group = "Shaders"
|
|
enable = "1"
|
|
input_node = "/Base colours"
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
apply_colour = "1"
|
|
diffuse_colour = "0.1733999997 0.3488999903 0.07592999935"
|
|
colour_function = ""
|
|
enable_test_colour = "0"
|
|
test_colour = "1 0 1"
|
|
luminous = "0"
|
|
luminosity_multiplier = "1"
|
|
luminosity_tint = "1 1 1"
|
|
luminosity_function = ""
|
|
displacement_direction = "1"
|
|
displacement_multiplier = "1"
|
|
displacement_function = ""
|
|
displacement_offset = "0"
|
|
smoothing_effect = "0"
|
|
smoothing_amount = "1"
|
|
child_layers = ""
|
|
coverage = "0.65"
|
|
fractal_breakup = "1"
|
|
breakup_shader = "Fractal breakup 01"
|
|
fractal_contrast = "0.3375"
|
|
invert_breakup = "0"
|
|
only_breakup_colour = "1"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
invert_blendshader = "0"
|
|
blend_as_coverage = "1"
|
|
limit_maximum_altitude = "1"
|
|
maximum_altitude = "625"
|
|
max_alt_fuzzy_zone = "200"
|
|
limit_minimum_altitude = "0"
|
|
minimum_altitude = "200"
|
|
min_alt_fuzzy_zone = "200"
|
|
altitude_key = "1"
|
|
use_Y_for_altitude = "0"
|
|
limit_maximum_slope = "1"
|
|
maximum_slope_angle = "25"
|
|
max_slope_fuzzy_zone = "10"
|
|
limit_minimum_slope = "0"
|
|
minimum_slope_angle = "30"
|
|
min_slope_fuzzy_zone = "10"
|
|
slope_key = "0"
|
|
use_Y_for_slope = "0"
|
|
intersect_underlying = "0"
|
|
intersection_mode = "0"
|
|
intersection_zone = "2"
|
|
smoothing_scale = "0"
|
|
intersection_shift = "2"
|
|
min_intersection_shift = "-2"
|
|
fuzzy_zone_softness = "1"
|
|
>
|
|
</surface_layer>
|
|
<power_fractal_shader_v3
|
|
name = "Fractal breakup 01"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-720 400 0"
|
|
gui_group = "Shaders"
|
|
enable = "1"
|
|
input_node = ""
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
seed = "17385"
|
|
feature_scale = "31.6406"
|
|
lead-in_scale = "1000"
|
|
smallest_scale = "0.01"
|
|
noise_octaves = "19"
|
|
noise_stretch_XYZ = "1 1 1"
|
|
apply_high_colour = "1"
|
|
high_colour = "0.166899994 0.2976999879 0.08918999881"
|
|
apply_low_colour = "1"
|
|
low_colour = "0.09869000316 0.1112999991 0"
|
|
colour_contrast = "0.5"
|
|
colour_offset = "0"
|
|
colour_roughness = "5"
|
|
clamp_high_colour = "0"
|
|
clamp_low_colour = "0"
|
|
apply_displacement = "0"
|
|
displacement_direction = "1"
|
|
displacement_amplitude = "1"
|
|
displacement_offset = "0"
|
|
displacement_roughness = "1"
|
|
displacement_spike_limit = "1"
|
|
continue_spike_limit = "0"
|
|
adjust_coastline = "0"
|
|
coastline_altitude = "0"
|
|
coastline_smoothing = "30"
|
|
noise_flavour = "0"
|
|
ridge_smoothing = "0.1"
|
|
gully_smoothing = "0.1"
|
|
noise_variation = "1"
|
|
variation_method = "2"
|
|
buoyancy_from_variation = "0"
|
|
clumping_of_variation = "0.25"
|
|
distort_by_normal = "1"
|
|
distortion_by_normal = "5"
|
|
lead-in_warp_effect = "1"
|
|
lead-in_warp_amount = "1"
|
|
less_warp_at_feature_scale = "0"
|
|
allow_vertical_warp = "0"
|
|
four-d_noise = "0"
|
|
four-d_noise_speed = "0.1"
|
|
reference_frame_number = "0"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
fit_blendshader_to_this = "0"
|
|
invert_blendshader = "0"
|
|
>
|
|
</power_fractal_shader_v3>
|
|
<surface_layer
|
|
name = "Snow"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-920 220 0"
|
|
gui_group = "Shaders"
|
|
enable = "1"
|
|
input_node = "/Surface layer 01"
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
apply_colour = "1"
|
|
diffuse_colour = "1 1 1"
|
|
colour_function = ""
|
|
enable_test_colour = "0"
|
|
test_colour = "1 0 1"
|
|
luminous = "0"
|
|
luminosity_multiplier = "1"
|
|
luminosity_tint = "1 1 1"
|
|
luminosity_function = ""
|
|
displacement_direction = "1"
|
|
displacement_multiplier = "1"
|
|
displacement_function = ""
|
|
displacement_offset = "0"
|
|
smoothing_effect = "0"
|
|
smoothing_amount = "1"
|
|
child_layers = ""
|
|
coverage = "0.7"
|
|
fractal_breakup = "1"
|
|
breakup_shader = "Fractal breakup 02"
|
|
fractal_contrast = "1"
|
|
invert_breakup = "0"
|
|
only_breakup_colour = "1"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
invert_blendshader = "0"
|
|
blend_as_coverage = "1"
|
|
limit_maximum_altitude = "0"
|
|
maximum_altitude = "1000"
|
|
max_alt_fuzzy_zone = "300"
|
|
limit_minimum_altitude = "1"
|
|
minimum_altitude = "1250"
|
|
min_alt_fuzzy_zone = "468.75"
|
|
altitude_key = "1"
|
|
use_Y_for_altitude = "0"
|
|
limit_maximum_slope = "1"
|
|
maximum_slope_angle = "60"
|
|
max_slope_fuzzy_zone = "20"
|
|
limit_minimum_slope = "0"
|
|
minimum_slope_angle = "30"
|
|
min_slope_fuzzy_zone = "10"
|
|
slope_key = "0"
|
|
use_Y_for_slope = "0"
|
|
intersect_underlying = "0"
|
|
intersection_mode = "0"
|
|
intersection_zone = "2"
|
|
smoothing_scale = "0"
|
|
intersection_shift = "2"
|
|
min_intersection_shift = "-2"
|
|
fuzzy_zone_softness = "1"
|
|
>
|
|
</surface_layer>
|
|
<power_fractal_shader_v3
|
|
name = "Fractal breakup 02"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "-720 280 0"
|
|
gui_group = "Shaders"
|
|
enable = "1"
|
|
input_node = ""
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
seed = "61149"
|
|
feature_scale = "1"
|
|
lead-in_scale = "1000"
|
|
smallest_scale = "0.01"
|
|
noise_octaves = "19"
|
|
noise_stretch_XYZ = "1 1 1"
|
|
apply_high_colour = "1"
|
|
high_colour = "1 1 1"
|
|
apply_low_colour = "0"
|
|
low_colour = "0 0 0"
|
|
colour_contrast = "0.5"
|
|
colour_offset = "0"
|
|
colour_roughness = "5"
|
|
clamp_high_colour = "0"
|
|
clamp_low_colour = "0"
|
|
apply_displacement = "0"
|
|
displacement_direction = "1"
|
|
displacement_amplitude = "1"
|
|
displacement_offset = "0"
|
|
displacement_roughness = "1"
|
|
displacement_spike_limit = "1"
|
|
continue_spike_limit = "0"
|
|
adjust_coastline = "0"
|
|
coastline_altitude = "0"
|
|
coastline_smoothing = "30"
|
|
noise_flavour = "0"
|
|
ridge_smoothing = "0.1"
|
|
gully_smoothing = "0.1"
|
|
noise_variation = "1"
|
|
variation_method = "2"
|
|
buoyancy_from_variation = "0"
|
|
clumping_of_variation = "0.25"
|
|
distort_by_normal = "1"
|
|
distortion_by_normal = "5"
|
|
lead-in_warp_effect = "1"
|
|
lead-in_warp_amount = "1"
|
|
less_warp_at_feature_scale = "0"
|
|
allow_vertical_warp = "0"
|
|
four-d_noise = "0"
|
|
four-d_noise_speed = "0.1"
|
|
reference_frame_number = "0"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
fit_blendshader_to_this = "0"
|
|
invert_blendshader = "0"
|
|
>
|
|
</power_fractal_shader_v3>
|
|
<cloud_layer_v2
|
|
name = "Altocumulus layer 01"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "0 280 0"
|
|
gui_group = "Atmosphere"
|
|
enable = "1"
|
|
input_node = "/Atmosphere 01"
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
enable_primary = "1"
|
|
enable_secondary = "1"
|
|
move_textures_with_cloud = "0"
|
|
centre = "0 -6378000 0"
|
|
radius = "6378000"
|
|
seed = "0"
|
|
cloud_altitude = "4286"
|
|
cloud_depth = "509.88"
|
|
local_sphere = "0"
|
|
local_sphere_centre = "0 4286 0"
|
|
local_sphere_radius = "10000"
|
|
local_sphere_falloff = "1"
|
|
local_sphere_value_at_radius = "-0.5"
|
|
density_shader = "Density fractal 01"
|
|
edge_sharpness = "1"
|
|
cloud_density = "0.01"
|
|
coverage_adjust = "-0.225"
|
|
cloud_colour = "0.25 0.25 0.25"
|
|
scattering_colour = "0.25 0.25 0.25"
|
|
sun_glow_amount = "1"
|
|
sun_glow_power = "1"
|
|
light_propagation = "2"
|
|
light_propagation_mix = "0.125"
|
|
fake_internal_scattering = "2"
|
|
enviro_light = "1"
|
|
enviro_light_tint = "1 1 1"
|
|
darker_unresolved_scattering = "1"
|
|
anisotropic_enviro_light = "1"
|
|
altitude_offset_function = ""
|
|
altitude_offset_multiplier = "1"
|
|
depth_modulator = ""
|
|
depth_modulator_centre = "0"
|
|
final_density_modulator = ""
|
|
direct_light_modulator = ""
|
|
enviro_light_modulator = ""
|
|
ambient_light_modulator = ""
|
|
shadow_function = ""
|
|
ambient = "0 0 0"
|
|
fake_dark_power = "0"
|
|
fake_dark_sharpness = "10"
|
|
improved_lighting_model = "1"
|
|
taper_top_and_base = "1"
|
|
flatter_base = "0"
|
|
base_wispiness = "0"
|
|
base_softness = "0"
|
|
invert_profile = "0"
|
|
coverage_gamma = "1"
|
|
rendering_method = "1"
|
|
quality = "1"
|
|
number_of_samples = "34"
|
|
sample_jitter = "1"
|
|
step_optimisation = "0"
|
|
enable_ray_traced_shadows = "0"
|
|
acceleration_cache = "0"
|
|
use_2D_shadow_map = "0"
|
|
shadow_map_resolution = "200 200"
|
|
shadow_map_blur_radius = "2 2"
|
|
use_voxel_buffer = "0"
|
|
voxel_buffer_resolution = "100 20 100"
|
|
use_voxels_to_accelerate_empty_space = "1"
|
|
visualise_voxels = "0"
|
|
use_voxels_for_shadows = "1"
|
|
voxel_shadow_threshold = "4"
|
|
>
|
|
</cloud_layer_v2>
|
|
<cloud_fractal_shader_v3
|
|
name = "Density fractal 01"
|
|
gui_use_node_pos = "1"
|
|
gui_node_pos = "200 340 0"
|
|
gui_group = "Atmosphere"
|
|
enable = "1"
|
|
input_node = ""
|
|
gui_use_preview_patch_size = "0"
|
|
gui_preview_patch_size = "1000 1000"
|
|
seed = "19095"
|
|
feature_scale = "150"
|
|
lead-in_scale = "20000"
|
|
smallest_scale = "10"
|
|
noise_octaves = "13"
|
|
noise_stretch_XYZ = "1 1 1"
|
|
apply_high_colour = "1"
|
|
high_colour = "1 1 1"
|
|
apply_low_colour = "0"
|
|
low_colour = "0 0 0"
|
|
contrast = "1"
|
|
coverage_adjust = "0"
|
|
roughness = "1.75"
|
|
clamp_high = "0"
|
|
clamp_low = "0"
|
|
apply_displacement = "0"
|
|
displacement_direction = "1"
|
|
displacement_amplitude = "1"
|
|
displacement_offset = "0"
|
|
displacement_roughness = "1"
|
|
displacement_spike_limit = "1"
|
|
continue_spike_limit = "0"
|
|
adjust_coastline = "0"
|
|
coastline_altitude = "0"
|
|
coastline_smoothing = "30"
|
|
noise_flavour = "0"
|
|
ridge_smoothing = "0.1"
|
|
gully_smoothing = "0.1"
|
|
noise_variation = "1"
|
|
variation_method = "2"
|
|
buoyancy_from_variation = "0.5"
|
|
clumping_of_variation = "0.25"
|
|
distort_by_normal = "0"
|
|
distortion_by_normal = "5"
|
|
lead-in_warp_effect = "1"
|
|
lead-in_warp_amount = "0.5"
|
|
less_warp_at_feature_scale = "1"
|
|
allow_vertical_warp = "1"
|
|
four-d_noise = "0"
|
|
four-d_noise_speed = "0.1"
|
|
reference_frame_number = "0"
|
|
blend_by_shader = "0"
|
|
blending_shader = ""
|
|
fit_blendshader_to_this = "0"
|
|
invert_blendshader = "0"
|
|
>
|
|
</cloud_fractal_shader_v3>
|
|
</terragen>
|
|
|