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128 lines
4.0 KiB
128 lines
4.0 KiB
<?xml version="1.0"?>
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<PropertyList>
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<!--non tracer-->
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<submodel>
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<name>Browning 50</name>
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<trigger>sim/armament/gun[0]/fire</trigger>
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<offsets>
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<x-m>2.249</x-m>
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<y-m>0.0</y-m>
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<z-m>1.9</z-m>
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<heading-deg>
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<property>sim/armament/browning/heading</property>
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</heading-deg>
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<pitch-deg>
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<property>sim/armament/browning/elevation</property>
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</pitch-deg>
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</offsets>
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<model alias="../../Browning50/model"/>
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<speed alias="../../Browning50/speed"/>
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<repeat alias="../../Browning50/repeat"/>
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<delay alias="../../Browning50/delay"/>
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<count alias="../../Browning50/count"/>
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<life alias="../../Browning50/life"/>
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<wind alias="../../Browning50/wind"/>
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<weight alias="../../Browning50/weight"/>
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<cd alias="../../Browning50/cd"/>
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<eda alias="../../Browning50/eda"/>
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<collision alias="../../Browning50/collision"/>
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<collision-reports alias="../../Browning50/collision-reports"/>
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<impact alias="../../Browning50/impact"/>
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<impact-reports alias="../../Browning50/impact-reports"/>
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<submodel-path alias="../../Browning50/submodel-path"/>
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</submodel>
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<submodel>
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<name>Browning 30</name>
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<trigger>sim/armament/gun[1]/fire</trigger>
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<offsets>
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<x-m>1.2</x-m>
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<y-m>0.5</y-m>
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<z-m>1.4</z-m>
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<heading-deg>
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<property>sim/armament/browning30/heading</property>
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</heading-deg>
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<pitch-deg>
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<property>sim/armament/browning30/elevation</property>
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</pitch-deg>
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</offsets>
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<model alias="../../Browning30/model"/>
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<speed alias="../../Browning30/speed"/>
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<repeat alias="../../Browning30/repeat"/>
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<delay alias="../../Browning30/delay"/>
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<count alias="../../Browning30/count"/>
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<life alias="../../Browning30/life"/>
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<wind alias="../../Browning30/wind"/>
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<weight alias="../../Browning30/weight"/>
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<cd alias="../../Browning30/cd"/>
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<eda alias="../../Browning50/eda"/>
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<collision alias="../../Browning30/collision"/>
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<collision-reports alias="../../Browning30/collision-reports"/>
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<impact alias="../../Browning30/impact"/>
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<impact-reports alias="../../Browning30/impact-reports"/>
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<submodel-path alias="../../Browning30/submodel-path"/>
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</submodel>
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<submodel>
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<name>cases</name>
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<model>Aircraft/TF-R1/Models/case.ac</model>
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<trigger>sim/armament/gun[0]/fire</trigger>
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<speed>20.0</speed>
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<life>3.0</life>
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<offsets>
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<x-m>1.249</x-m>
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<y-m>0.0</y-m>
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<z-m>1.9</z-m>
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<yaw-offset>90</yaw-offset>
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<heading-deg>
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<property>sim/armament/browning/heading</property>
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</heading-deg>
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<pitch-deg>
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<property>sim/armament/browning/elevation</property>
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</pitch-deg>
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</offsets>
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<delay alias="../../Browning50/delay"/>
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<count alias="../../Browning50/count"/>
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<repeat alias="../../Browning50/repeat"/>
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</submodel>
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<Browning50>
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<model>Models/Geometry/null.ac</model>
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<speed>2900.0</speed>
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<repeat>true</repeat>
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<delay>0.25</delay>
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<count>-1</count>
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<life>3.0</life>
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<wind>false</wind>
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<weight>0.1069</weight>
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<cd>0.193</cd>
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<eda>0.00136354</eda>
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<collision>true</collision>
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<collision-reports>model-impact</collision-reports>
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<impact>true</impact>
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<impact-reports>ai/models/model-impact</impact-reports>
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<submodel-path>Aircraft/TF-R1/Models/subsubmodels.xml</submodel-path>
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</Browning50>
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<Browning30>
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<model>Models/Geometry/null.ac</model>
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<speed>2800.0</speed>
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<repeat>true</repeat>
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<delay>0.14</delay>
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<count>-1</count>
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<life>3.0</life>
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<wind>false</wind>
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<weight>0.0249</weight>
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<cd>0.193</cd>
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<eda>0.00136354</eda>
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<collision>true</collision>
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<collision-reports>ai/models/model-impact</collision-reports>
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<impact>true</impact>
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<impact-reports>ai/models/model-impact</impact-reports>
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<submodel-path>Aircraft/spitfireIX/Models/subsubmodels.xml</submodel-path>
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</Browning30>
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</PropertyList>
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